Halon Supervisors recently spoke with Epic Games about how new technology is changing the previsualization industry. Here’s an excerpt:

The concept of previs isn’t exactly new. Walt Disney utilized an early version of the technique that leveraged simple storyboards and Leica reels to streamline animation production. From the mid ‘90s to early 2000s, VFX pioneers like George Lucas took a page from Disney’s playbook and expanded the process by applying it to live action film and visual effects production. By implementing SGI and off-the-shelf PC and Mac tools, Lucas and his team of CG artists pushed the technology of the time as far as they could. As a result, previs in its modern incarnation was born.

Today, the team at Halon Entertainment is following in Lucas’ footsteps by pushing technology forward once again.

To read more, please visit: http://www.unrealengine.com/en-US/showcase/halon-evolves-previs-with-unreal-engine