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Unreal Lighting Artist

Halon - Virtual Art Department (VAD) · Full-time · Intermediate

About The Position

NEP Virtual Studios combines Prysm Stages, Lux Machina, and Halon Entertainment under one banner to provide best-in-class virtual production services around the world. Lux Machina and Prysm stages design, build, and operate state of the art Virtual Production facilities while Halon Entertainment provides Game cinematic creation, visualization, and virtual art department services from concept to final pixel. 

Halon Entertainment is the premier visualization company with credits on some of Hollywood’s most celebrated films. We are seeking a talented and enthusiastic Unreal Engine Artists for exciting, high profile feature film, television, commercial, and video game cinematic projects. This is a remote-work opportunity. 

Job Summary: 

Lighting Artists in the Halon Virtual Art Department are responsible for setting up and optimizing dynamic and baked lighting scenarios for Virtual Production. 

Duties and Responsibilities

  • Use a variety of lighting techniques in the Unreal Engine to create beautifully lit scenes that maintain a high real-time framerate 
  • Work with the supervisor and leads to create compelling lighting for a variety of environments while maintaining a consistent style 
  • Anticipate different production constraints with various lighting techniques, and understand the budgeting restrictions associated with them 
  • Balance the needs of story, style and design in lighting implementation 
  • Work with Technical Artists to develop tools and assets for lighting 
  • Solve both creative and technical problems with new tools and techniques 
  • Verify quality of lightmaps and content that affects the lighting pipeline 
  • Create and document methods, pipelines and lighting processes


  • 3+ years of experience with lighting in Unreal Engine 
  • Knowledge of virtual production integration for film and television and the severe budget restrictions that come with lighting for virtual production 
  • Solid understanding of lighting, particle systems, post-processes, material setup and general workflows inside UE4 
  • Proficiency with Maya, Substance, Photoshop and equivalent software 
  • Proficiency with Unreal Engine and excellent understanding of tools and development & implementation of lighting systems and post-process effects 
  • Thorough understanding of real-time, and pre-rendered lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions) 
  • Proficiency working Maya to Unreal 
  • Strong organizational skills in order to keep track of complex and vast lighting solutions 
  • Eye for visual quality, composition, color theory 
  • Excellent communication skills; both written and verbal 


The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship.

Due to the requirements of this position, NEP requires as a condition of employment for this position that a candidate be fully vaccinated for COVID-19. If a candidate is offered this position with NEP, such offer is contingent on the candidate providing proof of full vaccination status by his or her start date. Pursuant to the Americans with Disabilities Act and Title VII of the Civil Rights Act of 1964, NEP will consider reasonable accommodations to a candidate’s inability to vaccinate due to disability or religious belief, but NEP’s consideration of potential reasonable accommodations does not guarantee commencement of employment.


We are proud of our culture. We believe in treating people with respect and supporting their artistic and professional goals. In addition to working with some of the most talented people on big budget, feature films and AAA games, being a member of NEP Virtual Studios Entertainment entitles you to participation in our Employer Sponsored Benefits: 401k Plan (with matching), Health, Dental, and Vision Insurance (with employer contributions), Group Term Life Insurance, Short Term and Long Term Disability Insurance, Vacation and Sick Pay, and Employee Assistance Program as well as a number of Voluntary Benefits. NEP Virtual Studios also supports your continued education, training (Studio Arts classes, online training, industry partner events), and career growth opportunities.

At NEP Virtual Studios we celebrate diversity and inclusion. We are committed to an environment that does not discriminate based on race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Please let us know if you require any accommodation in your application. We believe our success as a company is built on the diversity of our teammates.

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