Halon Entertainment puts real-time tools at the heart of its business
Halon’s VFX and Cinematics teams collaborated with Chromista and 2K games to create a series of commercial spots for Borderlands 3.
The Kerbal Space Program 2 announce trailer debuted on August 19, 1019 at GamesCom, and within hours media outlets were already calling it the best trailer of 2019. During Gamescom Opening Night Live, publisher Private Division has announced that popular space flight simulator Kerbal Space Program is getting a sequel. And while there’s just over four months
How the decision to go to a realtime workflow led to a new era in filmmaking.
The technical pipeline behind the innovative Virtual Production feature
Halon Entertainment, a premier visualization and game cinematics studio, brings together the directors, supervisors, and lead artists to discuss the craft of storytelling, the advancement of virtual production, and the experience of creating today’s highest-profile films and game cinematics, including Aquaman, the Borderlands 3 game trailer, and Dark Phoenix. Panelists include: Daniel D. Gregoire Chris
Halon Production Supervisor Richard Enriquez recently spoke with POST Magazine on visualizing Dark Phoenix. Halon was responsible for previs, look development, and postvis over the course of 8 months. Coming off our collaboration on Logan, VFX producer Kurt Williams initially brought us on during the spring of 2017 while production was based in Montreal. We would
Halon Sr. Supervisor Ryan McCoy was nominated for VES award in Outstanding Virtual Cinematography in a Photoreal Project for our work on Aquaman.
Previs is perhaps the ultimate form of virtual production. It’s all about imagining action, camera angles, and camera movement before anything is filmed, or before anything is tackled as final visual effects or animation.
Congratulations to our artists, and collaboration partners on “War for the Planet of the Apes” and “Kong: Skull Island” on the 90th Academy Awards Best Visual Effects nominations!