Unreal Engine recently published an article and interview on Halon’s adoption of a realtime workflow. This makes sense, as while Halon offers a lot of different services, its pipeline for previs does not differ significantly from its pipeline for game...
The Kerbal Space Program 2 announce trailer debuted on August 19, 1019 at GamesCom, and within hours media outlets were already calling it the best trailer of 2019. During Gamescom Opening Night Live, publisher Private Division has announced that popular space flight...
Daniel D. Gregoire spoke to the audience at Siggraph 2019 about Halon’s early adoption of Unreal Engine, and how that decision moved the company into a new era of virtual production. Dan described some of the challenges we faced early on, and how those...
fxguide’s Mike Seymour recently sat down with Wes Ball to talk with him about his film Mouse Guard, and the innovative virtual production pipeline used by the filmmakers to make the film. While the film has sadly been put on hold, Ball posted a sizzle reel on...
Halon Entertainment, a premier visualization and game cinematics studio, brings together the directors, supervisors, and lead artists to discuss the craft of storytelling, the advancement of virtual production, and the experience of creating today’s...